Hi, I should probably have used .ive file. I didn't consider such possibility ver carefully when I started. There is an other fellow doing exactly that for OpenSG, except for OpenSG use XML file format which I think is really cumbersome.
One reason for the intermediate binary format is that it embeds texture files as opposed to a reference to the files. For our team, we have all the artists doing their modeling job on separate computers and it's just easier for us to pack the whole scene into just one file and send to the programmers. And it seems maya support sound for animation, so the sound would be saved in the intermediate file format too. I don't know how introspection works in OSG. If I create a new class in Maya's exporter and pack it into .ive file. Can it be read correctly in OSG? Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14608#14608 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org