Hi,
The 3D models i use (using OsgCal3D) looks blue (sometimes yellow) when the 
view is far away from them, but if i get really close to them, they look as 
they are supposed to look, indeed they look okey in the osgViewer.

I coded my own Camera manipulator, but even with the osg ones (trackball, 
drive...) it looks blue, so i think it is a problem about how i create the 
window (or maybe the viewer)

Has anyone got any idea of what i am doing wrong?

Here some pics: 
      http://img514.imageshack.us/i/yo1n.jpg/  >> The humans models which use 
osgcal are blue, but not the others that are directly loaded
      http://img194.imageshack.us/img194/2739/closeh.jpg  >> If i move closer, 
the models look as they are

Here the code:
        http://utilitybase.com/paste/14973  >> I use some other classes i 
define, but that is the main code of the visual part      

I am running OSG 2.4.0

Thank you!

Cheers,
Miguel

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http://forum.openscenegraph.org/viewtopic.php?p=14618#14618





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