Hi,
The 3D models i use (using OsgCal3D) looks blue (sometimes yellow) when the
view is far away from them, but if i get really close to them, they look as
they are supposed to look, indeed they look okey in the osgViewer.
I coded my own Camera manipulator, but even with the osg ones (trackball,
drive...) it looks blue, so i think it is a problem about how i create the
window (or maybe the viewer)
Has anyone got any idea of what i am doing wrong?
Here some pics:
http://img514.imageshack.us/i/yo1n.jpg/ >> The humans models which use
osgcal are blue, but not the others that are directly loaded
http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer,
the models look as they are
Here the code:
http://utilitybase.com/paste/14973 >> I use some other classes i
define, but that is the main code of the visual part
I am running OSG 2.4.0
Thank you!
Cheers,
Miguel
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http://forum.openscenegraph.org/viewtopic.php?p=14618#14618
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