2009/6/28 Miguel Angel <[email protected]>: > Hi, > The 3D models i use (using OsgCal3D) looks blue (sometimes yellow) when the > view is far away from them, but if i get really close to them, they look as > they are supposed to look, indeed they look okey in the osgViewer. > > I coded my own Camera manipulator, but even with the osg ones (trackball, > drive...) it looks blue, so i think it is a problem about how i create the > window (or maybe the viewer) > > Has anyone got any idea of what i am doing wrong? > > Here some pics: > http://img514.imageshack.us/i/yo1n.jpg/ >> The humans models which use > osgcal are blue, but not the others that are directly loaded > http://img194.imageshack.us/img194/2739/closeh.jpg >> If i move closer, > the models look as they are > > Here the code: > http://utilitybase.com/paste/14973 >> I use some other classes i > define, but that is the main code of the visual part > > I am running OSG 2.4.0
There can be driver problems (ATI doesn't support GLSL well, at least year or so ago). Or there can be problem with multithreading (there were some bugs like this with osgCal). Try run viewer in single threaded mode. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

