Hi,

I'm trying to implement a 3D line which can follow the terrain's height 
(terrain hugging) but the resultant line is not smooth (see attached), I'm 
using Bresenham line algorithm to generate and intersector to clamp the line, 
are there any ways to smooth the line and yet can follow the terrain's height?

Thank you!

Cheers,
CG[/img]

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http://forum.openscenegraph.org/viewtopic.php?p=14795#14795



<<attachment: jagged_line.JPG>>

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