Hi CG,
you can maybe have a look at the osggis project
http://wush.net/trac/osggis

It does this quite well.

I've used it for tracing the river aver the terrain for example...
http://perso.imerir.com/bourdin/wiki/doku.php/en/projet/massane

Hope it helps,

Pierre.

Le jeudi 02 juillet 2009 à 05:51 +0000, Cheng Guan a écrit :
> Hi,
> 
> I'm trying to implement a 3D line which can follow the terrain's height 
> (terrain hugging) but the resultant line is not smooth (see attached), I'm 
> using Bresenham line algorithm to generate and intersector to clamp the line, 
> are there any ways to smooth the line and yet can follow the terrain's height?
> 
> Thank you!
> 
> Cheers,
> CG[/img]
> 
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> Read this topic online here:
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