Hi Robert,
This is good news! I've just been experimenting osgManipulator for the
purpose of integrating it into our application. However, I had a big
issue with the fact that draggers only could update Selection nodes.
Thanks for changing this.
I particularily like that it's now possible to add custom dragger
callbacks, because I'd like some draggers to update PAT and Auto
transforms as well.
> There is a chance that my to
> CommandManager/Selection changes won't compile with existing users
> though and if this is the case then keeping them around doesn't help
> any. All in all, I need some directly testing and feedback.
I just ran my test program against the changes you made to trunk, and
everything seemed to work fine. Disclaimer: this is not an extensive
test though, but at least the rewamped CommandManager/Selection classes
didn't break anything.
> I'd also like feedback on whether we should
> remove the headers and class definitions for Selection and
> CommandManager
I vote for removing them! The code change is relatively minor to
experienced OSG users, while OSG beginners will benefit from a less
confusing API.
// John
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