Hello,

in the last few days I try to implement a height field painter. That means, I would like paint in the texture of a object and depending on this texture the object vertices should be translate in the direction of the normals. I have implement a projection of a paint brush texture. Also I have the basic texture with own texture coordinates and the paint brush texture with own coordinates. Now I would like copy in every frame the information from paint brush image into the basic image. Make it sense? Or is that the wrong way?

How can I copy the data of an texture image in anoter texture image? The problem is, that the textures have different texture coordinates.

Cheers,

Martin
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