Hello,
in the last few days I try to implement a height field painter. That
means, I would like paint in the texture of a object and depending on
this texture the object vertices should be translate in the direction of
the normals.
I have implement a projection of a paint brush texture. Also I have the
basic texture with own texture coordinates and the paint brush texture
with own coordinates. Now I would like copy in every frame the
information from paint brush image into the basic image. Make it sense?
Or is that the wrong way?
How can I copy the data of an texture image in anoter texture image? The
problem is, that the textures have different texture coordinates.
Cheers,
Martin
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