El Miércoles 08 Julio 2009ES 11:50:26 Martin Großer escribió: > Now, it doesn't work. But when I try to invert the matrix and the vector > it works. Is the order transpose in terms of multiplications? For > example I would calculate the projection pipeline like the following line: > > result = projectionMatrix * viewMatrix * vertex > > But in OSG I must write: > > result = vertex * viewMatrix * projectionMatrix > > But why?
Hello Martin, you have this issue explained on pages 50 and 51 of the OSG's Quick Start Guide. Regards, Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

