El Miércoles 08 Julio 2009ES 11:50:26 Martin Großer escribió:
> Now, it doesn't work. But when I try to invert the matrix and the vector
> it works. Is the order transpose in terms of multiplications? For
> example I would calculate the projection pipeline like the following line:
>
> result = projectionMatrix * viewMatrix * vertex
>
> But in OSG I must write:
>
> result = vertex * viewMatrix * projectionMatrix
>
> But why?

Hello Martin,

you have this issue explained on pages 50 and 51 of the OSG's Quick Start 
Guide.

Regards,

Alberto
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