On Tue, Jul 14, 2009 at 9:10 PM, Pierre BOURDIN <[email protected]> wrote:
> Hi, > > 2009/7/14 Jean-Sébastien Guay <[email protected]>: > > Hi Robert, > > > >> I have spotted that CDash is not working as usual. I have no clue as > >> to why or what to do about it as I'm the not the one that set this up > >> or has knowledge of how to administer it. > > > > Ah ha! Logging in with my user account on the CDash site to answer > Pierre's > > question, I noticed this message: > > > > * The project OpenSceneGraph has reached the maximum number of builds. > You > > should upgrade to a premium account to avoid missing builds.[Upgrade Now] > > (http://www.kitware.com/products/cdashpro.html) > That's interesting. I noticed the CDashPro thing a few months back. I thought it only limited the number of nightly builds not the total number of builds allowed, though. > > > > > I guess that means that either we need to pay for a premium account > (silver > > is 16$/month, 49$/3months, 189$/year), or host our build results on the > > openscenegraph.org site somehow (if that's possible). Anyone know about > > this? > No idea, but installing a CDash server doesn't look very difficult as > far as I see the doc: > http://public.kitware.com/Wiki/CDash:Installation > It just require some usual libs on the server and a database... > It could be interesting to try ? I would recommend that Jose Luis simply install CDash somewhere on openscenegraph.org if possible. The install is fairly simple for a PHP/MySQL webapp and I would be happy to lend assistance with setup or ongoing maintenance if needed. I'm assuming here that OpenSceneGraph like most OS projects is running on a shoestring budget and paying for CDashPro is not feasible. All things being equal, $189/year is probably pretty comparable to what it would cost to administer your own installation of CDash for a year just in labor alone (factoring in installation, upgrades, database purges, unexpected issues, etc.). -- Philip Lowman
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