On Tue, Jul 14, 2009 at 9:10 PM, Pierre BOURDIN <[email protected]> wrote:

> Hi,
>
> 2009/7/14 Jean-Sébastien Guay <[email protected]>:
> > Hi Robert,
> >
> >> I have spotted that CDash is not working as usual.  I have no clue as
> >> to why or what to do about it as I'm the not the one that set this up
> >> or has knowledge of how to administer it.
> >
> > Ah ha! Logging in with my user account on the CDash site to answer
> Pierre's
> > question, I noticed this message:
> >
> > * The project OpenSceneGraph has reached the maximum number of builds.
> You
> > should upgrade to a premium account to avoid missing builds.[Upgrade Now]
> > (http://www.kitware.com/products/cdashpro.html)
>

That's interesting.  I noticed the CDashPro thing a few months back.  I
thought it only limited the number of nightly builds not the total number of
builds allowed, though.


>
> >
> > I guess that means that either we need to pay for a premium account
> (silver
> > is 16$/month, 49$/3months, 189$/year), or host our build results on the
> > openscenegraph.org site somehow (if that's possible). Anyone know about
> > this?
> No idea, but installing a CDash server doesn't look very difficult as
> far as I see the doc:
> http://public.kitware.com/Wiki/CDash:Installation
> It just require some usual libs on the server and a database...
> It could be interesting to try ?


I would recommend that Jose Luis simply install CDash somewhere on
openscenegraph.org if possible.  The install is fairly simple for a
PHP/MySQL webapp and I would be happy to lend assistance with setup or
ongoing maintenance if needed.

I'm assuming here that OpenSceneGraph like most OS projects is running on a
shoestring budget and paying for CDashPro is not feasible.  All things being
equal, $189/year is probably pretty comparable to what it would cost to
administer your own installation of CDash for a year just in labor alone
(factoring in installation, upgrades, database purges, unexpected issues,
etc.).

-- 
Philip Lowman
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