Robert Osfield wrote:
I have another OpenSceneGraph 2.8.2 release candidate for you, just a
couple fixes since 2.8.2-rc2:

# Build fixes for:

    * Building of dicom plugin with ITK under Linux.

# Crash fixes to:

    * crash during window destruction under Windows when using closing
a MFC based GraphicsWindow
    * deadlock under Windows due threading issues with atomic
operations in Win32 Barrier implementation
    * OpenFlight plugin not handling spaces at the end of option strings

You can grab the source code from:

source package : OpenSceneGraph-2.8.2-rc3.zip
svn tag: svn co
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.2-rc3
OpenSceneGraph

My plan is tag the the final OpenSceneGraph-2.8.2 release this week so
please pull down the source and test it on as many platforms and of
your own applications as possible so we can make sure we can catch as
many problems prior to going gold.
A collegue and I where wondering some time ago if the binary windows packages provided on the website are usable for debugging. Even though there are separate release and debug distributions the debug ones (at least the VS8 ones) don't seem to contain any .pdb files. I remember him trying to debug some OSG application but he could not get any symbol info for the OSG dlls. I've been out of windows development for a long time so don't really have the overview anymore. Can you have debug information in .lib files on windows or are .pdb files always required?

Paul
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