Hello Martin,

I try to render in a texture with osg. And it works. I thougth that is no problem. I have a NVIDIA GeForce 8800 GT. Now I try to start my program on another computer and it doesn't work. This computer use a ATI FireGL V5600 graphic card. It seems that the problem is a driver problem. Have somebody experience about this problem?

Using GLView (cool program that lists extensions available on your card, and that also has a database of known graphics cards to see which extensions are avaliable on them - http://www.realtech-vr.com/glview/) it seems that the ATI FireGL V5600 has the extension required for FBO support (GL_EXT_FRAMEBUFFER_OBJECT). So I think a driver update should help. ATI's more recent drivers have generally improved OpenGL support quite a bit.

Maybe help a driver update? But what can I do when the update doesn't help? Or there are another way to render in a texture without frame-buffer-object?

You could use PBuffers. But it will probably be slower.

Normally OSG will fallback to PBuffers if FBOs are not supported, but in your case it seems like they should be supported but don't work, possibly because of a driver issue as I said.

Hope this helps,

J-S
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Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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