I know this is a strange question but is there a way to programmatically (and 
dynamically) to do what the __GL_SYNC_TO_VBLANK environment variable does?

I want to sync every n-th frame to VBLANK and let all the other frames 
"free-run". Put another way, only the n-th frame will be visualized and all the 
other frames will be generating intermediate results. Also, "n" can vary 
dynamically as the program is running.

Thanks for your help,
Paul P.



      
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