Hi,

Thanks for the response.  I originally wanted to use the older version of osg 
because that's what is currently being used on the project I am working on.  
However, I have since upgraded to 2.8.2.  

I am now able to draw into a frame buffer and then get the frame data into 
memory by using the following commands: 


Code:


viewer.getCamera()->setRendertargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
viewer.getCamera()->attach(osg::Camera::COLOR_BUFFER, image);





Now I'm having a problem that even though I'm writing to a frame buffer, the 
viewer still wants to draw something to the screen.  When I run my code it 
blacks out the entire screen.  I tried using


Code:

viewer.setupViewInWindow(0,0,0,0,0);




which eliminates the problem of blacking out the entire screen, but this 
results in an OpenGL error.  Does anybody know the proper way of disabling 
drawing to the screen for the viewer?  

Thank you!

Cheers,
Vinay

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=15000#15000





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