I have a Switch node with a child tree that can change from frame to frame. It
may add or delete geometry, drawables, etc. Given that I am running a
multi-threaded, multi-osgViewer application, when is the proper time to update
this node? Is there a callback on the top-level scene, or camera, or view, or
?? that should be responsible for triggering these updates? The problem is,
right now, from time to time as I manipulate the underlying node structure, the
program crashes. I "believe" this is because I am removing geometry when
another thread is trying to access that geometry. Any help would be
appreciated!
- John
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