I have a Switch node with a child tree that can change from frame to frame.  It 
may add or delete geometry, drawables, etc.  Given that I am running a 
multi-threaded, multi-osgViewer application, when is the proper time to update 
this node?  Is there a callback on the top-level scene, or camera, or view, or 
?? that should be responsible for triggering these updates?  The problem is, 
right now, from time to time as I manipulate the underlying node structure, the 
program crashes.  I "believe" this is because I am removing geometry when 
another thread is trying to access that geometry.  Any help would be 
appreciated!

- John


      
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to