Robert Osfield wrote:
Is it just that you need to multiple the number of seconds my 1000 to
get milliseconds? This does seem a bit of trivial answer so I do
wonder if your actually after something else.
I guess the OP wants millisecond precision?
Paul
Robert.
On Thu, Jul 16, 2009 at 7:05 PM, Kelly Fields<kelly.br...@jhuapl.edu> wrote:
Hi,
I am new to Delta3d and have a question about getting system time (or local time - really
any form of time). I am accessing time, but even though the "seconds" is a
float, it does not contain information for milliseconds. How would I get that?
Here is my code...
dtUtil::DateTime time;
time.SetTimeType(dtUtil::DateTime::TimeType::SIMULATION_TIME);
time.SetToLocalTime();
double winTime = time.GetTimeInSeconds();
Please help!!
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=15043#15043
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