Robert Osfield wrote:
Is it just that you need to multiple the number of seconds my 1000 to
get milliseconds?  This does seem a bit of trivial answer so I do
wonder if your actually after something else.
I guess the OP wants millisecond precision?

Paul
Robert.

On Thu, Jul 16, 2009 at 7:05 PM, Kelly Fields<kelly.br...@jhuapl.edu> wrote:
Hi,

I am new to Delta3d and have a question about getting system time (or local time - really 
any form of time).  I am accessing time, but even though the "seconds" is a 
float, it does not contain information for milliseconds.  How would I get that?

Here is my code...

dtUtil::DateTime time;
time.SetTimeType(dtUtil::DateTime::TimeType::SIMULATION_TIME);
time.SetToLocalTime();
double winTime = time.GetTimeInSeconds();

Please help!!

------------------
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