We've been using Infitec for a couple of years in our dual single-chip DLP
projector VR workbench. The two filters were built-in in the two projectors
(projection-design). In our experience, Infitec provides a better seperated
and more stable image than active stereo or polarized stereo. You do need
some color correction (and calibration) to compensate for the
greenish/purplish views of the eyes. Simple color correction (e.g. in the
projector color-matrix itself) is not as good as provided by the Infitec
color-correction box. Also, the more recent Infitec systems (I guess this
includes the stuff Dolby licenced) have better quality filters. In our case
I thought the smaller glasses were cheap ~50 Eur but the bigger wide view
glasses expensive ~400 Eur.

http://visualisation.tudelft.nl/~michal/vr_lab/vrOpening/vrlOP974.jpg

BTW. the dolby 3D wheel is inserted _inside_ the big cinema projector. I
think syncing is not that much of a problem (similar to a DLP color wheel)
provided you have access to the DLP sync. Dolby provides a box for this. The
VR group of Bernd Frohlich in Weimar has experience with making your own
mechanical filter/shutter-wheels (see publication
http://www.uni-weimar.de/cms/fileadmin/medien/vr/documents/publications/IEEE-VR2005-multiviewer.pdf)

Gerwin

On Tue, Jul 21, 2009 at 11:27 AM, Paul Melis <[email protected]> wrote:

> Garry Keltie wrote:
>
>> Hi,
>>
>> Last weekend I had the pleasure of seeing Ice Age 3 in 3D. I highly
>> recommend it not only for the animated hoot but the stereo effect is
>> definitely the most comfortable I have seen in a cinema.
>>
>> I'm wondering if anyone knows much about the method? Has quite a few
>> pluses to it. It's pretty much done with wheels and filters in the cinema
>> but it strikes me that unless its protected with patents, might be an
>> attractive method, with a bit of work, for commodity (non quad buffering)
>> graphics.
>>
> BTW, in case you don't want to use quad-buffering you would still need to
> synchronize your image generation with the filter wheel. I suspect that
> might not even be that easy to accomplish. It would be easier (but not
> cheaper) to go for a quad-buffer setup with two projectors. Or, you could
> use a dual-output gfx card and set up your application to render over both
> outputs (xinerama style), using one eye  per output.
>
> Paul
>
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