Hi,
It looks like camera is not moving.
I have changed the order of matrix transformation, but there was no result.
I also changed
case(osgGA::GUIEventAdapter::KEYDOWN):
{
switch(ea.getKey())
{
case osgGA::GUIEventAdapter::KEY_Down:
viewer->getCamera()->setViewMatrixAsLookAt(osg::Vec3d(15.0, -25.0, -25.0),
osg::Vec3d(0.0, 0.0, -30.0), osg::Vec3d(0.0, 0.0, 1.0) );
But camera still freezes.
I still believe that I'm doing something wrong, but am running out of ideas
what.
Thank you!
Cheers,
Danny
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15168#15168
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org