Have you removed the Motion models that the ogs viewer creates by default ,
if not then this is overriding any changes you make Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Danny Lesnik Sent: Tuesday, July 21, 2009 8:08 AM To: [email protected] Subject: Re: [osg-users] Camera Move example Hi, It looks like camera is not moving. I have changed the order of matrix transformation, but there was no result. I also changed case(osgGA::GUIEventAdapter::KEYDOWN): { switch(ea.getKey()) { case osgGA::GUIEventAdapter::KEY_Down: viewer->getCamera()->setViewMatrixAsLookAt(osg::Vec3d(15.0, -25.0, -25.0), osg::Vec3d(0.0, 0.0, -30.0), osg::Vec3d(0.0, 0.0, 1.0) ); But camera still freezes. I still believe that I'm doing something wrong, but am running out of ideas what. Thank you! Cheers, Danny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15168#15168 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

