Hello OpenSceneGrapher! I want to texture by shading some geodes that are sticked together as a huge landscape. I wonder what file format for the textures is most suitable. Usually I take squared JPG. But short while ago I read about Direct Draw Surface (DDS) which supports mipmaps.
Does anybody here has experience in using DDS? I'm interested in the OSG support of the DDS features and if it's worth using this file format instead of the classic one's like JPG or PNG. Looking forward to your suggestions. Regards, -- Andreas Richter _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

