> > > DDS files are not compressed for file storage and they
> > > don't require decompression which means they load quite
> > > quicly. PNG and JPG require this.
> >
> > If you say, DDS files are not compressed, the DXTn 
> > compression doesn't matter, because the algorithms
> > are hardware accelerated?
> > Did this features (being not compressed) pays off
> > even if I write my scene into an IVE-file and load
> > this file later on in another OSG application? I 
> > would say no, because PNG and JPG textures will
> > also be stored decompressed, isn't it?
> 
> Let me make it clear: I deliberately made a distinction 
> between compressed pixel and compressed image. Few DDS
> supported ixel formats like DXTn use block compression
> (packing). Its something bit different than image file 
> compression. Such image resides in the same packed pixel 
> format on disk and in the texture memory.
>
> [...]

Big thanks for the great explanation. 

And for any interest:
Photoshop plugin: http://developer.nvidia.com/object/photoshop_dds_plugins.html
GIMP plugin: http://nifelheim.dyndns.org/~cocidius/dds/
GraphicConverter: http://www.lemkesoft.com/
--  
Andreas Richter 
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