Hi all,
In my app, I would to use an OpenGL texture (with an existing GLuint id) as
a texture map to an object of an OSG scene. The texture is generated outside
of OSG, but OSG GL context and the texture GL context are the same (or
shared).

Could someone tell me if this can be achieved in OSG, and if it is, how?

Thank you in advance,

Raphael
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to