Hi Raphael, It's technically possible, but the OSG is not designed out of the box to facilitate this, so you'll need to wrap up the texture ID via a custom subclass of osg::Texture.
Personally I would avoid playing games like this as manage threading and multi-contexts out-with the full control of the OSG will require very careful management. Robert. On Sun, Jul 26, 2009 at 6:45 PM, Raphael Sebbe<[email protected]> wrote: > Hi all, > In my app, I would to use an OpenGL texture (with an existing GLuint id) as > a texture map to an object of an OSG scene. The texture is generated outside > of OSG, but OSG GL context and the texture GL context are the same (or > shared). > Could someone tell me if this can be achieved in OSG, and if it is, how? > Thank you in advance, > Raphael > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

