Hi all,

I saw (once upon a time...) a library/toolkit/nodekit/whatever that's able to 
nicely adapt/modify a terrain mesh so that a given 3D object (say a building) 
is on the floor instead of floating over it. You know, when you got a 
heightfiled that does not match the building altitude...
I guess it was on this mailing list... Does anyone knows what I'm talking 
about, and where to find it? I just can't!
Thanks.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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