Ah yes? What do you mean exactly by "modern heightfields" and "best-practice"? 
What if I operate outside VPB?
Thanks

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Chris 'Xenon' Hanson <[email protected]>
À: OpenSceneGraph Users <[email protected]>
Envoyé: Tue, 28 Jul 2009 17:25:53 +0200 (CEST)
Objet: Re: [osg-users] [OT] Looking for a lib that adapts terrain to 3D object

[email protected] wrote:
> Yeepeeee! I just love you!!! ;)
> Thanks for the lightning fast answer.

  The only problem is, I don't think TDS works with modern heightfields 
generated by the
current best-practice output of VirtualPlanetBuilder.

> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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