Ah yes? What do you mean exactly by "modern heightfields" and "best-practice"? What if I operate outside VPB? Thanks
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- Mail d'origine ----- De: Chris 'Xenon' Hanson <[email protected]> À: OpenSceneGraph Users <[email protected]> Envoyé: Tue, 28 Jul 2009 17:25:53 +0200 (CEST) Objet: Re: [osg-users] [OT] Looking for a lib that adapts terrain to 3D object [email protected] wrote: > Yeepeeee! I just love you!!! ;) > Thanks for the lightning fast answer. The only problem is, I don't think TDS works with modern heightfields generated by the current best-practice output of VirtualPlanetBuilder. > Sukender > PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

