Hello Alex,

Is it fair to say that the Draw time in the OSG stats measures the time needed to sort and call the display lists of the Geometry nodes obtained by the Cull stage and make the other frame rendering related OpenGL calls? And GPU time is the time that the GPU spends rendering the geometry (vertices, textures, etc)?

That's pretty much it. There are surely some details, I'll let Robert expand on that when he comes back from vacation.

One thing I do remember him mentioning is that the GPU time is really an approximation, because the video card doesn't really say exactly when it starts and finishes, just that it took a given time to do its job, or something like that. But it's still a pretty good general guideline.

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to