Hi Alex, Draw time is composed of the Draw dispatch (yellow bar) and the Draw GPU (orange bar). The Draw dispatch is the OSG's CPU overhead in sending all the OpenGL tokens and data into the OpenGL fifo. The Draw GPU is the time it takes to render the frame down on the GPU, it's value is determined by an OpenGL extension, but this extension doesn't provide an absolute timing so the position on the on screen stats is just an estimate that the OSG makes.
Robert. On Wed, Jul 29, 2009 at 10:30 PM, Pecoraro, Alexander N<[email protected]> wrote: > Is it fair to say that the Draw time in the OSG stats measures the time > needed to sort and call the display lists of the Geometry nodes obtained by > the Cull stage and make the other frame rendering related OpenGL calls? And > GPU time is the time that the GPU spends rendering the geometry (vertices, > textures, etc)? > > > > Thanks. > > > > Alex > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

