I found a way to handle this problem which is to do a reverse iterator instead.

Thus, in order to handle both 3D and HUD picking, you would need to first loop 
through the reverse iterator to see if you hit on any, followed by looping 
through the 3D objects in your pick handler.

Thank you!

Cheers,
James

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http://forum.openscenegraph.org/viewtopic.php?p=15669#15669





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