Hi,

In the examples provided, the vertices of HUD are set to -1 for z axis and with 
the depth buffer bit off. This caused the rendering to render the first node 
that was added to the camera which seems fine.

the problem comes when you have 2 huds at the same location. when you try to 
pick the location where they intersects, you select the first hud that was 
added to the scene. Visually, this creates a contradiction as you should pick 
on the hud that was rendered last which appears on top!

Is there something that i am missing? Any experts out there encountered the 
same problem?

Thank you!

Cheers,
Yawny

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http://forum.openscenegraph.org/viewtopic.php?p=15631#15631





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