Hi, In the examples provided, the vertices of HUD are set to -1 for z axis and with the depth buffer bit off. This caused the rendering to render the first node that was added to the camera which seems fine.
the problem comes when you have 2 huds at the same location. when you try to pick the location where they intersects, you select the first hud that was added to the scene. Visually, this creates a contradiction as you should pick on the hud that was rendered last which appears on top! Is there something that i am missing? Any experts out there encountered the same problem? Thank you! Cheers, Yawny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15631#15631 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

