Hi Ascheer,

nice to hear, that everything works fine now.
In order to increase performance you could use the GL_BGRA format instead of 
GL_RGBA, nVidias drivers seems to work better with in such cases. 
Also if you do not require floats, you should use GL_UNSIGNED_BYTE as format 
too, so that OpenGL have not to cast your data types.

cheers,
art



Asheer Bachoo wrote:
> Hi Art
> 
> Thank you very much. I have now resolved all of the problems that I 
> mentioned. My frame rate has increased from 3.8fps to 9.1fps. The next 
> challenge is to approach 20.fps! Do you have any further tips? Will changing 
> the pixel format affect performance significantly? For example, changing from 
> GL_RGBA to GL_LUMINANCE.
> 
> Regards,
> 


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http://forum.openscenegraph.org/viewtopic.php?p=15678#15678





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