Hi Ascheer, nice to hear, that everything works fine now. In order to increase performance you could use the GL_BGRA format instead of GL_RGBA, nVidias drivers seems to work better with in such cases. Also if you do not require floats, you should use GL_UNSIGNED_BYTE as format too, so that OpenGL have not to cast your data types.
cheers, art Asheer Bachoo wrote: > Hi Art > > Thank you very much. I have now resolved all of the problems that I > mentioned. My frame rate has increased from 3.8fps to 9.1fps. The next > challenge is to approach 20.fps! Do you have any further tips? Will changing > the pixel format affect performance significantly? For example, changing from > GL_RGBA to GL_LUMINANCE. > > Regards, > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15678#15678 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

