Hi Joakim,
Are you wanting to do this with any OpenGL program, or just your OSG
application?

Either way, I've used GLIntercept in the past (http://glintercept.nutty.org/).
It was really easy to use with Windows. You just place an OpenGL dll in the
application directory with a config file and it can save all uploaded
textures to a file.

Hope this is useful.

Cheers,
Farshid

On Mon, Aug 3, 2009 at 5:09 AM, Joakim Simonsson <[email protected]> wrote:

> Hi,
>
> I wonder if someone has a suggestion how to view what textures have been
> uploaded to the gfx mem.
>
> I know the software gDEBugger has the possibility to do this. But is there
> another way?
>
> --
> Joakim Simonsson
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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