Hi,

carnibirdy wrote:
> 
> For now, I'm still blocked with OSG.
> I want to map the same texture to the 6 faces of a cube.
> 
> I made a Geometry called "cube" and 6 DrawElementsUInt called "face1/2/.../6".
> 
> I don't know how to setTexCoords to each QUADS.
> I thought about making 6 Geometry so I can use a same vertice several times 
> but I can't find any method able to link them into a cube as a single 
> geometry.
> 
> Is there any other solution? 
> 

Look at this:
http://faculty.nps.edu/jasullivan/osgtutorials/


carnibirdy wrote:
> 
> Maybe I can do it with shaders but with so few experience I can't see the 
> possibilities they bring.
> 

It depends on what you want to do.
It seems to me you don't want to do it this way.


Cheers,

Max

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15893#15893





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