Hi Yvon, Good to hear you've got it working.
> Maybe this should be integrated in the next release of OSG? I can send you > the code of each shaders if you are interested. Possibly. It's not clear to me which depth you are computing, as each fragment can have only one depth, for a volume what depth to assume will depend upon the technique, for instance the isosurface or mip techniques will have a single position, but the blending ray tracing techniques won't have any single position that can be identified. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

