Hi Yvon,

Good to hear you've got it working.

> Maybe this should be integrated in the next release of OSG? I can send you
> the code of each shaders if you are interested.

Possibly.  It's not clear to me which depth you are computing, as each
fragment can have only one depth, for a volume what depth to assume
will depend upon the technique, for instance the isosurface or mip
techniques will have a single position, but the blending ray tracing
techniques won't have any single position that can be identified.

Robert.
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