Hi Yvon,

On Fri, Aug 7, 2009 at 3:02 PM, Yvon Halbwachs<[email protected]> wrote:
> Yes I agree that the z-buffer depth value makes more sense for the
> isosurface technique since it defines a single position. I only meant that I
> modified the shaders for the isosurface technique (volume_iso.frag and
> volume_tf_iso.frag).

Send along the mods then, there would certainly be welcome :-)

Robert.
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