Hi Yvon, On Fri, Aug 7, 2009 at 3:02 PM, Yvon Halbwachs<[email protected]> wrote: > Yes I agree that the z-buffer depth value makes more sense for the > isosurface technique since it defines a single position. I only meant that I > modified the shaders for the isosurface technique (volume_iso.frag and > volume_tf_iso.frag).
Send along the mods then, there would certainly be welcome :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

