art wrote: > Hi Steven, > > > > > > I've tried assigning the attached texture (without running the callback) to > > a quad in the scene and it is still blank. > > > > > If your RTT texture is black without any post processing, so maybe you forgot > to add any scene below your RTT camera in the scene graph? For example your > scene graph can look like this: > > root > | > +--- rtt camera -- (scene) > | > +--- main camera -- (scene) > > > Also check if your transformations of the rtt camera are correct. It happens > sometimes, that one just don't see anything in the RTT cameras, because rtt > camera is just looking in wrong direction. > > Oh, also to copy your processed data into an image, there exists already > classes in osg, which can do this. See osg::PixelBufferObject or > osg::PixelBufferDataObject. Also for any processing of your textures, it is > easier to use osgPPU for that task ;) > > cheers, > art
unfortunately this is not the case. If I attach an osg::Image , rather than an osg::Texture, to the camera I will get the correct frame buffer output. Of course the work done by the third party software is done after the osg::Image is populated by OSG. Any other ideas? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16040#16040 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

