Hi,

have a look at the osgautocapture example. Set the main camera to render offscreen, pbuffer.

jp

jake chambers wrote:
Hi,

I have an application where I setup a "normal" osgViewer view with 
setUpViewOnSingleScreen(). This works fine.

I also create an FBO camera to which I add my scene. When I want to take a screenshot of 
the application I call osgviewer->setSceneData(myFBOCamera) and render via 
osgviewer->eventTraversal() / updateTraversal() / renderingTraversals(). After I get 
the screenshot I restore my normal scene with osgviewer->setSceneData(mySceneData). 
This also works fine for taking screenshots.

What I want to do now is to turn off the "main" camera whilst I render the FBO (ie if I create a lot of screenshots for a movie I don't want to render to the screen). How can I turn off the main camera and render only to the FBO? I've tried calling osgviewer->setCamera(NULL) without sucess. Indeed when I meddle with the main camera I dont get a valid image from my FBO. I think this makes sense as the FBO is under the main camera(?).
I also tried calling osgviewer->setCamera(myFBO) but no luck that way either. I 
also can't restore the original camera to the osgviewer.

Perhaps I am solving the problem the wrong way - is there a better method? Perhaps having 
two seperate osgViewer objects? But then I think I have only one conceptual 
"View" (my FBO always shows the same view as the main camera, it's only a 
question of if the main camera should render an image or not), so having one Viewer, one 
View and two Cameras feels correct - it's just that it doesn't work :-)


Thank you!

Cheers,
jake

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