Hi there, there's a great demo covering integration of OpenSceneGraph with C++/CLI discussed here:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-February/007430.html http://www.april1985.com/2008/02/19/osgnetdemo/ I'm using this successfully in a C# / OpenSceneGraph app by keeping all my OSG workings in C++ and the UI in C# with C++/CLI as a bridge between the two. Fast and performant, relatively trouble free. Not a bad way to work with OSG! Hope this helps, Andrew On Wed, Aug 12, 2009 at 2:51 PM, Michael W. Hall <hal...@att.net> wrote: > I am just trying to create a project. What type of project is the best > to start with. I chose the C++/CLR application. I got just a blank > form and I have added a status bar to it and a menu bar with the > designer. > > I am now trying to figure out how to create a window on the form to > render the scene. That is where I am stuck. Have not done any 3D with > windows/VS 2005 and was looking for a little help to get going. > > Michael > > On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon' Hanson wrote: > > Michael W. Hall wrote: > > > Since I am having issues with my linux box, I am tinkering with OSG in > > > Visual Studio 2005. I am not having much luck. I was wondering if > > > anyone can point me to some good example code for VS 2005. > > > > Clarify what you're trying to do, and what you're having problems with > exactly? I use > > OSG with VC++ 2005 every day. > > > > > I am wanting to do C++/CLR. > > > > Well, that is a different can of worms. I can't help you much there, > but you should be > > able to get the regular C++ portion of OSG working without problems and > then build on that > > to do your CLR stuff. > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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