Hi,
Sukender wrote:
Hi Roland and JP,
Of course... I forgot to mention that what I want is much structured
than the well-known userdata. It's a bit as if the "userdata" was a
simple "void *" (yes, that's a bit exaggerated)... I think Components
are a more sophisticated system, yet very flexible. Did you have time
to read the article I mentionned? It's very interesting.
I have read that article before, what you might also have a look at is
the way the objects are structured in Delta3D. They have quite nice
architecture documents and they use OSG. Maybe you can find some tips on
how they combine their own hierarchy with OSG's.
jp
Anyway, I could add my "ComponentContainer" object as a userdata to
avoid being too intrusive in OSG code, of course.
Please share yor thoughts. And thanks for the answers.
Sukender PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
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