Well, I understand, but I use OSG as a base. That is to say OSG nodes are what 
is the higest level in the app. I could create a scene graph above OSG, but 
that's absolutely not what I want... So putting components "at my side" means 
here to put components in the OSG scene graph.

Proposal of putting a "ComponentContainer" object as a userdata could be 
suitable, but I wonder if it could be nice for OSG users to have this kind of 
features in the core (with a CMake option of course).

Thoughts?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail Original -----
De: "Roland Smeenk" <[email protected]>
À: [email protected]
Envoyé: Jeudi 13 Août 2009 15h17:58 GMT +01:00 Amsterdam / Berlin / Berne / 
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)


Sukender wrote:
> Anyway, I could add my "ComponentContainer" object as a userdata to avoid 
> being too intrusive in OSG code, of course.
> 


That's what I had in mind.

We are using a componentized design ourselves. Simulation objects are composed 
of viewer and controller components much like the MVC pattern.
OSG is used for implementation of the viewer components in the 3D graphical 
domain. So I think the componentization should be done at your side and not on 
the OSG side.

Roland

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=16187#16187

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