Hi,
Sukender wrote:
Hi JP,
Thanks for the info. But I just looked into Delta3D dtCore and dtUtil
namespaces and didn't find anything related. Any clue?
I'm not sure it's exactly what you are looking for, but have a look at
the SOFTWARE DESIGN DOCUMENT (SDD) Delta3D Game and Simulation Engine.
The one I donwloaded some time ago is called:
Delta3D_GameManager_SDD_1.0.pdf
It is more high level than the code and explains their data driven
engine design a bit.
jp
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- Mail Original -----
De: "J.P. Delport" <[email protected]>
À: "OpenSceneGraph Users" <[email protected]>
Envoyé: Jeudi 13 Août 2009 14h52:43 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [osg-users] Suggestion: Add components in nodes (aggregation)
Hi,
Sukender wrote:
Hi Roland and JP,
Of course... I forgot to mention that what I want is much structured
than the well-known userdata. It's a bit as if the "userdata" was a
simple "void *" (yes, that's a bit exaggerated)... I think Components
are a more sophisticated system, yet very flexible. Did you have time
to read the article I mentionned? It's very interesting.
I have read that article before, what you might also have a look at is
the way the objects are structured in Delta3D. They have quite nice
architecture documents and they use OSG. Maybe you can find some tips on
how they combine their own hierarchy with OSG's.
jp
Anyway, I could add my "ComponentContainer" object as a userdata to
avoid being too intrusive in OSG code, of course.
Please share yor thoughts. And thanks for the answers.
Sukender PVLE - Lightweight cross-platform game engine -
http://pvle.sourceforge.net/
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