Hi, I have four points of 2d texture coordinates inside a texture and I need to fill the quad formed by these four points in the texture.That is I need to update the texture array at those pixels.I actually use openGL to be specific.Can someone suggest an easy way of doing it??Is there an osg specific function for filling a 2d triangle??
Thanks & Regards, brett. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16202#16202 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

