Tim Allen wrote:
Hi,
I have four points of 2d texture coordinates inside a texture and I need to
fill the quad formed by these four points in the texture.That is I need to
update the texture array at those pixels.I actually use openGL to be
specific.Can someone suggest an easy way of doing it??Is there an osg specific
function for filling a 2d triangle??
Sorry, I can't parse the question. First we're talking about texture
coordinates, then we have a quad, but we need to update the texture
coordinates at "those pixels" (whichever those happen to be), then we
need to fill a 2d *triangle*??
Try starting with what you're trying to accomplish at a higher level.
That will give us some context to work with, and we also might be able
to spot another way to attack the overall problem that might work better.
--"J"
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org