Hi, For render-to-texture, there are several implementation. At least I know RTT buffer, Frame buffer and Frame buffer object. Can someone explain the difference to me and which one is more portable across different hardware?
Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16204#16204 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

