Hi,

For render-to-texture, there are several implementation. At least I know RTT 
buffer, Frame buffer and Frame buffer object. Can someone explain the 
difference to me and which one is more portable across different hardware?

Thank you!

Cheers,
Rabbi

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16204#16204





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to