Hi, I am trying to create an image out of a memory block:
unsigned char * data= new unsigned char[1024]; image->setImage (int s, int t, int r, GLint internalTextureformat, GLenum pixelFormat, GLenum type, unsigned char *data, AllocationMode mode, int packing=1) For Allocation mode, there are NO_DELETE USE_NEW_DELETE USE_MALLOC_FREE So far only NO_DELETE works for me. The other two will crashes no matter what. Dose that mean that if I use USE_NEW_DELETE or USE_MALLOC_FREE, I don't need to pre allocate the memory for it and just pass a NULL for the data? Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16216#16216 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

