Hi Rabbi

Thank you for your suggestion.

I tried to make it as follows:

Node* ResetNodeMatrices( Node *node)
{
osg::Group* root = new osg::Group;
osg::Matrix matrix;

osg::MatrixTransform* transform = new osg::MatrixTransform;
matrix.makeIdentity();
  
transform->setMatrix(matrix);
 root->addChild(transform);
 transform->addChild(node);
 return root->getChild(0);
}


but the result was the same. What did I do wrong? 

Thank you!

Cheers,
Danny

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http://forum.openscenegraph.org/viewtopic.php?p=16251#16251





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