Hi,

Thank you for the direction. 

osg::Matrix matrix;
matrix.makeIdentity();

osg::Group* root = node->asGroup();

osg::MatrixTransform* transform = 

dynamic_cast<osg::MatrixTransform*>(root->getChild(0));

transform->setMatrix(matrix);

Solved the problem.

Thank you!

Cheers,
Danny

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http://forum.openscenegraph.org/viewtopic.php?p=16288#16288





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