With any 3rd party product typically your are going to have to do some initial setup especially going to 64 bit builds this will be slightly different for each package so you will have to investigate what they are
But I'm afraid your venturing out of the realms of OSG help in to a whole other world, you will need to read the READ ME texts with the 3rd part libraries , many of these do make the assumption that you know how to use the relevant compiler, linker and options etc. There are many user forums and posting across the net that deal specifically with the 3rd party libraries, you will need to visit and search for them for their build and setup questions ____________________________________________________________________________ __ Gordon Tomlinson <mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com IM: <mailto:gordon3db...@3dscenegraph.com> gordon3db...@3dscenegraph.com <http://www.vis-sim.com/> www.vis-sim.com <http://www.gordontomlinson.com/> www.gordontomlinson.com ____________________________________________________________________________ __ From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucas Grijander Sent: Sunday, August 16, 2009 1:43 PM To: OpenSceneGraph Users Subject: Re: [osg-users] how to compile openscenegraph in 64 bit archytecture thanks! I suppose that I should change something in the nmake.opt file? J. > Date: Sun, 16 Aug 2009 17:21:05 +0200 > From: pazarb...@gmail.com > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] how to compile openscenegraph in 64 bit archytecture > > 2009/8/16 lucas Grijander <dev_crisa...@hotmail.com>: > > I'm sorry but I don't have a lot of experience in compilation. I downloaded > > the required libs from gnuwin32 (tiff, png, gif, jpg, freetype), and now > > they say to use this to compile it: > > nmake /f makefile.vc > > but where do I have to change the configuration to specify the 64bits? they > > don't provide a .sln for visual studio, so I don't have much idea on how to > > do that.... :-S > > Jaime. > > > > Try opening Visual Studio x64 Command Line (under Microsoft Visual > Studio 2005/2008->Tools folder in Start->Programs). As said at: > http://msdn.microsoft.com/en-us/library/x4d2c09s(VS.80).aspx > run: > vcvarsall.bat amd64 > This should set environment variables, hence compiler, to 64-bit > native compiler which will generate 64-bit objects. > > I myself haven't tested this, neither have chance to at the moment. > > Ismail > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _____ check out the rest of the Windows LiveT. More than mail-Windows LiveT goes way beyond your inbox. More than <http://www.microsoft.com/windows/windowslive/> messages
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