2009/8/16 lucas Grijander <[email protected]>:
> Hi,
> actually I also want to compile 2.8.0. The platform will be Windows Server
> 2003. So you recommend to download the sources of 3rdparty and re-compile
> everything in 64?
> J.
>
>
>> Date: Sun, 16 Aug 2009 15:39:03 +0200
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [osg-users] how to compile openscenegraph in 64 bit
>> archytecture
>>
>> 2009/8/16 lucas Grijander <[email protected]>:
>> > Hi everybody,
>> > i am trying to compile openscenegraph in our new server (64 bit double
>> > quad
>> > processor), but I get some errors with the dependencies, which are
>> > pre-compiled (in 32bits I suppose). Does anybody have the dependencies
>> > pre-compiled in 64bits? Did anybody already compile openscenegraph in
>> > 64bits?
>> > thanks!!
>> > Jaime.
>> > ________________________________
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>> >
>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >
>> >
>>
>> Hi,
>>
>> I compiled OSG 2.8.0 on my Mac Pro with 64-bit support and yes I had
>> to compile all third-party libraries with 64-bit support as well.
>> Which platform are you looking for? Windows, I presume.
>>
>> I strongly recommend you to fetch sources and do it yourself, since
>> some libraries may have been compiled with different configurations
>> and may cause awkward problems.
>>
>> Ismail
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>
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>

Hi,

I believe that's probably the best solution. You have control over all
compiler switches and preprocessor definitions and they will be
compiled with your toolchain.

Ismail
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