Hi Jason,

Ok I've updated my code to work with each side as a geode, however this is
still not giving me the results I want. Think a transparent cube, the sides
have bounding spheres but at certain camera locations and orientations, the
wrong sides are rendered in the wrong order.

For my transparent cube object, is it possible to specify the render order
in some sort of call back? So in the update pass, get the camera eye and
sort the drawables myself?

Thanks,
Andrew

On Mon, Aug 17, 2009 at 5:20 PM, Jason Daly <[email protected]> wrote:

> Andrew Thompson wrote:
>
>> If I create individual QUAD's will this work better? Or perhaps does it
>> have to be individual Geodes to get the sorting working right?
>>
>>
>
> It's per-geode, I believe
>
> --"J"
>
>
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