Hi, I'm using Visual Studio 2008 with osg 2.8.1. I have vary strange problem with with shadows on my scene. On vista all shadows are moved chaoticaly (see attached pictures ). However on XP everything is OK and I can see my shadows casted by camera lights.
I'm using the following code: const int ShadowTraversalMask = 0x2; osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene; shadowedScene->setReceivesShadowTraversalMask(ShadowTraversalMask); shadowedScene->setCastsShadowTraversalMask(ShadowTraversalMask); osg::ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; shadowedScene->setShadowTechnique(sm.get()); int mapres = 4096; sm->setTextureSize(osg::Vec2s(mapres,mapres)); node->setNodeMask(ShadowTraversalMask); shadowedScene->addChild(node); How can I solve this problem on Vista Thank you! Cheers, Danny ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16496#16496
<<attachment: XP.JPG>>
<<attachment: Vista.jpg>>
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

