Kris Dale wrote: > Even if that were the case, looking at just the raw numbers and nothing else, > it's still producing incorrect output isn't it? If I give it (0,0,100) for > the eye position, shouldn't (0,0,100, 1) be the final row of the matrix > rather than (0,0,-100, 1)? And what about the direction vertices? > If osg::Matrix::makeLookAt doesn't work... it looks like I'm back to my > original question of trying to figure out what the equations are to finding > the correct vectors for x and z when I've already set the y vector to point > at the the target position. Curse graphics and their reliance on linear > algebra! Then again, it's better than calculus I suppose.... ;)
Sorry, matrices are my bane, so I am not the one to help you. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

