Kris Dale wrote:
> Even if that were the case, looking at just the raw numbers and nothing else, 
> it's still producing incorrect output isn't it?  If I give it (0,0,100) for 
> the eye position, shouldn't (0,0,100, 1) be the final row of the matrix 
> rather than (0,0,-100, 1)?  And what about the direction vertices?
> If osg::Matrix::makeLookAt doesn't work... it looks like I'm back to my 
> original question of trying to figure out what the equations are to finding 
> the correct vectors for x and z when I've already set the y vector to point 
> at the the target position.  Curse graphics and their reliance on linear 
> algebra!  Then again, it's better than calculus I suppose.... ;)

 Sorry, matrices are my bane, so I am not the one to help you.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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